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SchoolgleWorldsFree playtest

Every world hides a story.

Free educational games for children. Choose your adventure and uncover it.

No account needed.
Curiosity is a good place to start.

An adventure with learning at its heart.

Explore a story, solve a problem and explain your thinking. Schoolgle Worlds offers another way to practise school learning: read or listen, try ideas, use feedback and revisit discoveries.

Choose a game

Egypt: history, maths, English and science — share a harvest equally, explain a calculation and explore shadows.

The London stories: history and English — read clues, compare evidence and explain what happened and why.

Selected activities linked to England’s primary curriculum. Research informs the design; teacher and pupil feedback will help us improve it.

For grown-ups: why this approach? Curriculum & EEF research

Practice with a purpose. The Education Endowment Foundation (EEF) highlights how technology can support better practice and assessment when it serves a clear teaching purpose. Our activities ask children to make choices, use feedback and revisit ideas. Read the EEF digital technology guidance.

Think about how you learn. EEF evidence supports explicitly teaching children to plan, check and evaluate their learning within a subject. In the Fire investigation, children predict, test a change, explain the result and try a new layout. A grown-up can help by asking “Why did you choose that?” and “What would you change?” Read the EEF metacognition evidence.

Connected to classroom learning. The in-game teacher guides map selected tasks to England’s primary national curriculum, describe what responses can show and suggest follow-up activities. Each world covers different subjects; together they offer practice, not a complete curriculum scheme.

Another way to take part. Stories, text, optional read-aloud and interactive models offer different ways to engage with the same ideas. Children can use the available support without being assigned a fixed “learning style”.

EEF has not evaluated or endorsed Schoolgle Worlds. These principles inform our design; we have not yet demonstrated improved learning outcomes from these games.

See what teachers and families can review
Illustrated Great Fire of London adventure: the city beside the Thames in 1666.Illustrated adventure artwork

Featured adventure London · 1666

The Great Fire
of London

A city in flames. A story to uncover.

Follow clues from Pudding Lane, explore witness accounts and test your own paper-street model. Piece together the story of Londoners and build an exhibition about their rebuilding city.

5 discoveriesHistory & enquiry
Begin the London adventure

Start here: ages 6–9, with grown-up help

Where will you go next?

Two more stories waiting to be discovered
Illustrated Ancient Egyptian adventure beside the Nile and pyramids.Illustrated adventure artwork

A journey along the Nile Nile Quest

Ancient Egypt

Follow the river. Discover its secrets.

Bring water to a garden, share a harvest between boats and explore light and shadows. Follow the evidence to a careful archaeological discovery.

Seven missions · History, maths, English and science

Play Nile Quest

Start here: ages 7–11

Illustrated mystery adventure in London at the time of the Gunpowder Plot.Illustrated adventure artwork

London · 1605 The Midnight Letter

The Gunpowder Plot

A sealed warning. An unfolding mystery.

Dress for 1605, open the warning letter and investigate the clues. Discover who played each part, and what the evidence can — and cannot — tell us.

Five discoveries · History, reading and evidence

Play The Midnight Letter

Start here: ages 6–9, with grown-up help

These links open practice as Alex, a fictional learner. Your choices create the local practice record. Age ranges are a starting guide: explore together and choose the support that helps.

Artwork introduces each adventure; it is not a gameplay screenshot. The games use interpreted 3D settings and modern teaching puzzles, rather than exact historical reconstructions.

A simple start, with room for support

Computer or tablet

Use the on-screen controls with a mouse or touch. Keyboard controls and movement guidance are explained inside each game. A larger screen gives the worlds more room.

Choose your support

Explore the controls and comfort settings for larger text, reduced motion and read-aloud support where available. Text stays available to read. Check the experience with your child before independent play.

Practice without registration

No pupil name, date of birth or school is needed. Alex’s practice saves in this browser, so it can continue here. Use the grown-up view to clear that practice before another playtester starts.

For teachers and families

See the thinking behind the gems.

Open the grown-up or teacher view inside a game to inspect the answers, corrections and help used on this device. In Nile Quest, the record also includes submitted sharing models and calculations where the activity asks for them.

For example, inspect a child’s boat shares, ask why the groups are equal, then try a fresh sharing task with counters. In the Fire investigation, compare their prediction with the observed result and their new plan.

Share playtest feedback

A teaching purpose for each task

The in-game guides map selected tasks to England’s primary curriculum, explain what a response shows and suggest classroom follow-up. Nile combines subjects; the London adventures focus on history and evidence. These are selected activities, not a complete curriculum scheme.

An honest view of the evidence

Practice records come from actual interactions, even though Alex is fictional. A completed task or a gem total does not establish mastery. The guides explain the EEF-informed design rationale; EEF has not endorsed this product, and improved learning outcomes have not yet been demonstrated.

What this playtest includes

Playable adventures, a local practice record and teaching guidance are available free. School accounts, verified pupil links and a shared class dashboard are not connected. Progress does not sync between devices. Please use this public version for fictional practice, and do not enter or upload real pupil information.

We are testing clarity, controls, accessibility and whether the activities support useful learning conversations. Teachers and families can share this page so others can try it and give feedback.

Find your first adventure